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 Patching leads to Critical Error issues

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LightReaver




Number of posts : 4
Registration date : 2009-06-24

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PostSubject: Patching leads to Critical Error issues   Patching leads to Critical Error issues I_icon_minitimeWed Jun 24, 2009 2:54 pm

That's it, after patching my game with the files downloaded from the How to Connect section, I get a Critical Error which I will post below. The only point of this is to know where the problem lies. I've figured it's a system folder issue, by the way.

PS: I've reinstalled my Game and Patch several times, updated my video card drivers and my Direct X couldn't be more up to date.
I've also ran L2 Gracia Pt2 before with no issues at all.


Code:
2009.6.24 13:53:34
OS : Windows Vista 6.1 (Build: 7000)
CPU : GenuineIntel Core2 Processor @ 2195 MHz with 2045MB RAM
Video : No Video
PosCode : LS1:0:0:0 2/0

General protection fault!

History: FL2GameData::LoadL2DataBin <- FL2GameData::EulaLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine
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LightReaver




Number of posts : 4
Registration date : 2009-06-24

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PostSubject: Re: Patching leads to Critical Error issues   Patching leads to Critical Error issues I_icon_minitimeWed Jun 24, 2009 3:09 pm

I ended up figuring what was wrong with your patch. You guys really should make a better patch, without all those incompatibility issues. It basically wasn't detecting my video card, so I had to mess up with the files a bit.
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LightReaver




Number of posts : 4
Registration date : 2009-06-24

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PostSubject: Re: Patching leads to Critical Error issues   Patching leads to Critical Error issues I_icon_minitimeWed Jun 24, 2009 3:16 pm

Oh, how nice. Now I've got another crit. Most likely created by those Squeeking Shoes or some sort of shit like that. Any hints?

Code:
2009.6.24 14:16:14
OS : Windows Vista 6.1 (Build: 7000)
CPU : GenuineIntel PentiumPro-class processor @ 2195 MHz with 2045MB RAM
Video : ATI Mobility Radeon HD 2600 (Engineering Sample – WDDM v1.1) (630)
PosCode : LS1:83375:147953:-3405 2/1

General protection fault!

History: User::HasBootsSound <- UNetworkHandler::Tick <- Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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seltic

seltic


Number of posts : 10
Age : 28
Location : Κώς/Ελλάδα - Kos/Greece
Registration date : 2009-07-03

Patching leads to Critical Error issues Empty
PostSubject: Re: Patching leads to Critical Error issues   Patching leads to Critical Error issues I_icon_minitimeSat Jul 04, 2009 7:06 pm

well i know in ritical errors that you don'r read the:
2009.6.24 14:16:14
OS : Windows Vista 6.1 (Build: 7000)
CPU : GenuineIntel PentiumPro-class processor @ 2195 MHz with 2045MB RAM
Video : ATI Mobility Radeon HD 2600 (Engineering Sample – WDDM v1.1) (630)
PosCode : LS1:83375:147953:-3405 2/1


you mut read:
History: User::HasBootsSound <- UNetworkHandler::Tick <- Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
<><><><><><><><><><><><><><><><><><><><><><><><><>
i think that the problem is that the HeadAdmin of the server put to the datapack properties in the line which says ServerAutoLoot=False..
I think that that should be ..=True.
know maybe it is from a banned account..
or character...
Or just you have to re-install/re-check your client..
if i helped pm me Very Happy
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PostSubject: Re: Patching leads to Critical Error issues   Patching leads to Critical Error issues I_icon_minitime

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